

While it might be tempting to waste your wealth on that shiny new chestpiece that just appeared in the shop, or blow it all away on that beautiful sword, establishing a secure economy goes a huge way in making your future endeavours much easier.

Engage in fights you are sure to win, focus your attacks on the higher tier troops, participating in tournaments are great way to build your character from a commoner to a respectable fighter.Įventually, you will have around 10000 aurums in your coffers. Trading is highly profitable: Due to the large expanses of Perisno, buying common goods in a town and selling them as exotic rarities in another on the opposite side of the map will provide you with large amount of cash relatively safely.ĭuring your travels in building your coffers, you should focus on levelling your character as well.Helping various Lords and Patrols fighting against elite hostile units, and winning, will improve your relationships with their respective factions and ability to loot better armour for yourself and companions.Around 20 - 30 slaughtered animals can net you 2000 - 4000 aurums if you sell all the resulting gains. Hunting the various herds of animals, and selling their meat and hides are extremely profitable.Delivering ales and cattle escorts (which follows you :D) provides you with usually 500 - 1500 aurums, which is more than enough to sustain your ragtag band of men and women for months.Īpart from doing quests, there are many other lucrative and easy way for you to level up your troops and earn more aurums: If you see a small looter party, but with Vanquishers and Knight of Dooms, you should either prepare to sustain immense casualties or just run away.Īs a new character to this foreign land, doing passive quests for Guildmasters of various towns throughout the land is the best way to start accumulating funds and experience.

But be warned there are wolves among these sheeps. Your paltry recruits, and the mercenaries which you would be able to afford are simply no match for these elites, and trying to even overcome them at the beginning of the game is simply suicide.įortunately, Perisno is equally inhabited by looters and bandits which the player can kill for experience and money. There are enemies such as Demon Worshippers, Assassins of Ral’Daiun, Third Legionnaires, Ankars, Divine Aethlings, Holy Crusaders and other similarly extremely powerful units which are at the moment hostile to this new, foreign being in Perisno. Unlike in Native, where you can ‘solo carry’ your band of peasants against the bandits and sea raiders that roam the land with a lance, in Perisno, you will often find enemies which take no damage from even your couched lance, with your comparatively laughable proficiencies and skills. There are a huge variations of different enemies and hostile minor factions who will absolutely demolish any new players.

#Mount and blade warband guide to become king mod
Perisno is a difficult mod to start out with. These starts, while providing you with unique additions (Unique companion for raider, and significantly better starting gear for Merchant), doesn’t affect the gameplay, and can be chosen at the player’s desire. The other two starts are slightly different there is one where you become a raider and have to avenge your fallen comrades to regain your honor, and another one where you shipwrecked as a merchant, and must rebuild your finances and career. Like basically all other Warband mods, you create your own character through several different options offered to you, IF you pick the standard start for your character. 0.8 allows you to have (currently) three different starts for your characters, and removed the “Inheritance” option in character creation.
